The game also offers replay value through new character/guild combinations and community-devised challenges and competitions.Īllen designed Mordor after a late-1970s multi-user dungeon game named Avatar, which ran on the PLATO system developed by the University of Illinois. Defeating this monster can be considered 'winning the game', although the game does not end and continues to be playable (and challenging) long after. On the lowest level of the dungeon resides the 'Prince of Devils'. Characters can play as several races like Dwarf, Elf, Gnome, and Giant while advancing in each of several guilds, including Warrior, Sorcerer, Healer, Thief, Seeker, Mage, Wizard and Paladin. Much like other role-playing games, players must develop their characters by fighting these monsters and gaining new equipment, gradually getting powerful enough to survive lower levels. The game consists of a 15-level dungeon containing hundreds of different monster types and items. The game has an original backstory, largely confined to its documentation. ĭespite its name, the game is not set in the ' Mordor' realm of Middle-earth created by J. Mordor inspired a sequel, Demise: Rise of the Ku'tan, released in 2000. It was game designer David Allen's first release. Mordor: The Depths of Dejenol is a role-playing video game released in 1995 for Microsoft Windows. 1995 video game Mordor: The Depths of Dejenol